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Created on 2015-05-02 17:01:04 (#2403988), last updated 2015-10-17 (496 weeks ago)

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Writer is well over 21, character is over 18


"What I want to know is how we've made any progress at all if we keep fighting each other?!"


STATS
NAME: Dia'ndria Starfall (Originally Dia'ndria Starseeker)
ALIASES: Dia, 'Starfall', The Sith Exile, the Exiled Sith, Darth Sicara
FANDOM: Star Wars
CANON POINT: (IMPORTANT) Based loosely on the Sith Inquisitor from Star Wars: The Old Republic, in that she's a slave risen to the rank of Sith Lord (and borrows the weapon/skills), but doesn't follow the primary storyline of the character (ex: She's a Sith's Apprentice betrayed by her master, but not Darth Zash's apprentice specifically. This is mostly to avoid issues with Companion type characters, since the Sith Inquisitor is a customizable character, and to allow me freedom to explore certain story angles).
AGE: 25
SPECIES: Human, cybernetic hands.
SEX AND GENDER: Female, this is also the gender which she identifies (should her physical sex be switched via some event thing).
ORIENTATION: Bicurious is probably the closest one.
AFFILIATION: Exiled Sith, her affiliations are largely her own.


KINKS
What I AM okay with: Most everything. I prefer to discuss it, if at all possible Dia can play rough or soft, depending on her partner, although she's not always seeking it. Truthfully, she prefers not to be tied down to any one individual right now, being somewhat commitment-phobic due to a massive number of personal issues.
What I am NOT okay with: The usual bodily fluid thing. Overly bloody or violent encounters, excessive gore. No Underage (ie: below 18).

PERMISSIONS:

OOC:

BACKTAGGING: Oh hell yes. I'm sometimes slow due to RL issues or my own (usually job related), I'm also good with handwaving. Although in the case of handwaving, I'd like to discuss what exactly occurred.
THREADHOPPING: Of course!
THREADJACKING: Warn me first? That's all I ask. Gmail doesn't always notify me for tags, especially lately.
FOURTH WALLING: No.

IC permissions

HUGS: Assuming it's out of nowhere: At your own risk. Prepare for Awkward!Dia if you do.
KISSES: Her reaction will be 'wat' if it comes out of nowhere, but go for it (Seriously, confusing her is hilarious).
FLIRTING: Will be met with some initial confusion, but knock yourself out, she might even flirt back! Especially if it amuses her, or if she legit likes you.
FIGHTING: Talk to me please! But I'm generally a go for it.
INJURY: TALK TO ME PLEASE. Force bullshit aside, she's still a squishy human meatbag.
KILLING HER: No.
TELEPATHIC CONTACT: Aside from whatever defenses she has based on the Force (You aren't going to telepathically force her to do something out of character, for example), she has no real defenses. That said, her mind's not necessarily a nice place to be. It's compartmentalized, both through training and natural affinity.
WARNINGS: Dia is not necessarily a nice person. A civil person in most respects, especially if you're willing to talk to her first, but she's not above being violent and killing when it becomes necessary. She'll talk civilly with Jedi, Republic sorts, Rebellion types, and so on, as long as they don't attack her first. She might even come to respect them if they treat her like a sentient being, instead of a pawn or a terrible monster out to eat their face! That said, when she fights, she fights dirty, and she fights to win. Using force powers and all her skills at her disposal to do so. Dia will attempt to end the encounter quickly and decisively. She's not above fleeing if she's losing, seeing survival as a priority high above any sort of honor.

PROFILE
PERSONALITY:
Civil and pragmatic to a fault, Dia tends to treat those around her with a calm, detached attitude until grievously offended. As she was born a Force Sensitive slave that changed hands a few times before becoming a Sith, she doesn't see herself as particularly superior to any other individual she deals with. She has a high skill for compartmentalizing her emotions, hiding them and keeping them detached from the situation at hand.

Except to use them as weapons when faced with certain situations, although this is a habit she's trying to break.

Dia will defend herself, verbally and physically as necessary, But her true anger and hate is difficult to earn, as that's reserved for the master who left her for dead, and the psychotic new apprentice he has pursuing her. Dia, since her master's betrayal, has had to reevaluate her life on a grand scale, and seeks to become much more than the weapon she was trained to become.


OTHER:
WANTED:
Dia'ndria Starfall/Darth Sicara
The Sith Exile
Wanted for Crimes Against The Empire, including, but not limited to: Treason, Starship Theft, Murder, Impersonation of an Imperial Officer
500,000 Credit Reward, Target Wanted Alive for Purposes of Interrogation. Bonus reward negotiable upon return of stolen Imperial equipment.
No Disintegrations
Target is considered armed, hostile, and extremely dangerous. Do not approach alone.



Trained as a Sith Assassin to be specific, Dia's skills lie largely in stealth and being unseen, knowing how to use the Force to make herself blend in with a crowd or for people to generally ignore her presence (This is by and large a 'misdirection' type of effect, as in, people will generally find other things to notice, or she'll just simply fade in with the crowd--droids and those immune to psychic effects will generally see through this effect unless she's taking other steps to not be seen). Dia also knows how to get into and out of places most typically can't, and she's capable of using the Force to achieve physical feats such as enhanced jumping, parkour, and the like.

Largely, she knows how to fight and defend herself with a twin-bladed lightsaber that can quickly detach and become two lightsabers (or two-back-to-one), and generally this is her preferred weapon along with basic telekinetic force powers. She's no stranger to Force Lightning, but generally avoids using it because it's draining, and typically prevents her from doing anything else unless limited to short, close range bursts (rather than the long, drawn out blasts other Sith seem to favor). And it also damages her cybernetics through rather painful feedback when used excessively.

As is typical in the Star Wars universe, she can deflect blaster shots through the combination of the Force and use of her Lightsaber although this gets more difficult the more people shooting at her there are.

Otherwise, she can use the Force in a variety of other wise, Force Persuasion (Droids and the psychically immune can ignore this), and various telekinetic style feats (Push, jumping, etc).

While understanding of several languages in the SW universe, Dia herself only speaks Basic. Which to us, is the universal language: English.

Frankly, to cross fandoms a little bit, she fights a lot like an aggressive Airbender. Adapting, evading, and a lot of circular and spinning motions for momentum and confusion.

DIA'S DUALSABER:

A long handled weapon that emits blades from both ends, Dia's dualsaber is her primary weapon, and one she constructed herself before she left Korriban. The weapon is, however, one styled in a multifunction saber similar to Ventress's sabers, in that it can work as a dualsaber, or alternatively, come apart into two separate one-handed blades. This allows Dia to alter and adapt her fighting style on the fly, depending on who and what she's up against. She tends to switch styles with extraordinary fluidity, occasionally using this skill to keep the opponent on the defense, as she's capable of switching saber stances on the fly.


Psychics: As stated above she has no real defenses, but her mind's full of spite, anger, and not nice things. Her mind is compartmentalized through both affinity for it and training to perfect it.

Scanning devices: Since apparently some can detect force sensitives, that'll ping. Otherwise, human, cybernetic hands starting at the mid forearm and a few mild modifications to support them.

Magical Senses/The Force: She's pretty corrupted from having used Dark Side, although not completely, but in tight control of it. Very gray, rather than outright straight up and up Dark.

APPEARANCE:

Short (Around 5'4", 5'5"), mildly curvy, pale skinned, with the typical yellowish faintly lit eyes of one of the Sith. Dia stands with confidence and is known to talk with her hands, typically gesturing to add to her point and out of habit. Gloved cybernetic hands replace her own, with metallic bracers on her arms that both help hold them in place, and hide scarring. They're from her mid-forearms and on.

Dia's clothing is typically whatever she finds the most comfortable. Her favored colors are usually and mildly typical for a Sith in that they're red and black. She tends to favor loose robes, mostly out of preference, habit, and them being what was with her when she defected. Dia typically dresses as lightly as possible, as not to impede movement at all, as such, she tends to favor lighter shoes such as sandals or light leather boots. Winter clothing includes a heavier long coat, thicker pants, and heavier boots.

While she's fond of pretty, material things, she doesn't wear much jewelry, and make-up is a concept outside her purview, finding it more trouble than it's worth.










CONTACT
AIM/PLURK/OTHER: AIM: Kintotech, Plurk: Kintotech


Star Wars: The Old Republic is the property of LucasArts, BioWare, and Electronic Arts. This here is just for fun. Star Wars in and of itself is a property owned by George Lucas and Disney. I am neither, or I'd be much, much, much richer.
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